#ifndef render_util_h_INCLUDED
#define render_util_h_INCLUDED

#include <Qt3DCore/QEntity>
#include <QColor>

#include <rbdl/addons/luamodel/luatables.h>

Qt3DCore::QEntity* createGridFloor(float lxy_border, float r_xyborder, int count, QColor line_color=QColor(QRgb(0xffffff)));

Qt3DCore::QEntity* createMeshEntity(const QString& mesh_file, 
                                    const QColor& mesh_color, 
                                    const QVector3D& mesh_translation, 
                                    const QQuaternion& mesh_rotation, 
                                    Qt3DCore::QEntity* parent=nullptr);

#endif 

